Godot-Blender-Exporter and MagicaVoxel export problem
Do you have the same problem like me with MagicaVoxel palette (colors) when you want to import your model in Godot.
You can see below my export procedure and the result what i get on Godot.
1st : I create my model on MagicaVoxel and export this in obj file
2nd : I import my model in Blender and i export it with the Godot-Blender-Exporter tool
Export options :
3rd : I import my model in Godot and this is the result :
I have post an issue on the Github project page, but if you have any ideas
Thanks for your help