Looking for some shader trick to add some grass variety
I'm using a tileable texture for the grass texture. I'm using a simple visual shader that looks like this:
I think one method of adding some randomization would have been to randomly rotate the texture (or UV?) 0, 90, 180 degrees etc. But, is there any way to do it through visual shader.
I have not fully mastered code based shader yet, but I guess I could try coding if there is no rand function in visualshader