Best Practice - Bulild level/scene in Godot or Blender?
I've been messing around with 2D game development for a number of years, but I'm just starting to play around with 3D.
I gather that it's best to build my individual 3D assets in a tool such as Blender and then import them into Godot, but I was wondering what the best practices are when constructing a full level. Should I build the world geometry in Blender too and compose the whole scene there? Or should I be importing my assets and build the world directly in Godot?
Any thoughts on this topic would be greatly appreciated 🙂