Since physx has been open sourced, will godot support it in the future?

Pravin KumarPravin Kumar Posts: 3Member

Hello people,
Since physics has been open sourced, can we expect a physx integration with godot that does not break the existing code base?


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Best Answer

  • MegalomaniakMegalomaniak Posts: 1,585
    Accepted Answer

    Possibly, should anyone ever choose to write and contribute the integration. We got Bullet because a developer appeared who was going to do it for themselves anyways. That's how this typically goes in open source projects.

Answers

  • MegalomaniakMegalomaniak Posts: 1,585Admin
    Accepted Answer

    Possibly, should anyone ever choose to write and contribute the integration. We got Bullet because a developer appeared who was going to do it for themselves anyways. That's how this typically goes in open source projects.

  • Pravin KumarPravin Kumar Posts: 3Member

    Happy to hear that there is a possibility for physx integration for godot in future :+1:

  • wombatstampedewombatstampede Posts: 135Member

    Maybe this video about Nvidia Flex integration is helpful?

  • Pravin KumarPravin Kumar Posts: 3Member

    Does Flex support mobile gpus?

  • TwistedTwiglegTwistedTwigleg Posts: 1,608Admin

    Looking at Nvidia’s page for Flex, it appears that only Windows and Linux are currently supported.

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