Godot mono 3.1

cenkkcenkk Posts: 2Member

Hi everyone,

Thanks for this great engine.
I just started learning and developing games with Godot.
I have development background and some 2D games already developed with other engines.

I decided to use Godot mono especially for C# so i can easily migrate a lot of code to godot.
And also to be able to publish games into Android and IOS is a must for me.

I checked Godot mono 3.1 beta 5, i could not export my test game into Android, when i checked export templates, there were not any Android export template.

Will you add Android export template with Godot mono 3.1 release?

Is there any ETA for it?

Thanks in advance.


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Answers

  • TwistedTwiglegTwistedTwigleg Posts: 1,715Admin

    I do not think there is any ETA right now, if this issue on GitHub is anything to go by.

    I would guess that a Mono build for Android will be sometime after Godot 3.1. Since Godot 3.1 is currently in a feature freeze which lowers the chance of a new feature, like a Mono export for Android, happening in the upcoming release. That said, this issue mentions that Android support may be added if the build system can be figured out, so maybe Mono support on Android will be sooner rather than later.

    Hopefully this helps :smile:

  • cenkkcenkk Posts: 2Member

    Thanks for reply.
    I am looking forward to seeing the feature.

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