Sound gets of progressively lower quality the more it's played?

FupicatFupicat Posts: 1Member

I'm working on a game, and I have implemented footstep sounds for when you walk/run/jump, etc. It works correctly but, for some reason, the footstep sound gets progressively worse/more compressed each time it's played, and I have no idea what's happening.

Here's a video:

Audio is played from a function in the script found in the node TestPlanet/Scrat/Jogador/SonsDePasso. This function has two arguments for volume and pitch (which set volume_db and pitch_scale for the "Steps" bus, that the SonsDePasso node is a part of.), and it is called from the AnimationPlayer's animations, as well as's jumping function.

Here's my project files if you want to take a look:

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