GUI in 3D Scene
i am new to godot and this forum
Currently i am working on a small game in 3D that requried an menu displayed on a mesh, so far i know that can be done in godot.
But i am struggeling a bit i use these great demo: https://github.com/godotengine/godot-demo-projects/tree/3.0-d69cc10/viewport/gui_in_3d
But if i scale the the node "Quad" and the CollisionSpae inside the Area than the raycast return the wrong cooardinates for the Viewport, how i can handel this issue and why thats happen ?
If you need any example code, i just use the demo and try to modify the scale fomr "Quad" and the collisionShape