Can godot's start menu work along side a browser viewport?
Would it not be possible to have 1 mouse essentially operate an invisible layer of buttons that overlap exactly with a browser CSS screen?
and all mouse inputs affect both godot game functions and the website shown behind respectively.
say I want to change my loadout from the start menu before beginning/entering a game, it would change the website (shown behind invisible godot menu) for purely visual purposes and also impact the game.
the godot cursor would also need to be invisible.
is this too bold?