Export to iOS broken?
I'm trying to follow the instructions to export a game to iOS.
If I open it in Xcode 10.1 I'm getting an error when deploying to my iPhone: "App installation failed - No code signature found."
Somehow the project file seems to be broken. Using "Automatically manage signing" will not set a signing certificate as it does when creating a project from scratch in Xcode. Using manual signing gives me the same error. This is with Godot 3.1 beta.