Godot Open Dialogue: Non-linear dialogue system for Godot
This is a project I've been working on for the past few weeks. Yesterday I saw that GD Quest released a first part of a video tutorial about the same thing so I decided to release it too so people interested in learning can benefit from a different approach.
For now it doesn't have so many features and the organization is not the best but I've tested it a lot and it's very stable.
There's 3 dialogue examples and I created a docs.html file explaining how to use it.
Please let me know what you think.
You can download it from Bitbucket here: https://bitbucket.org/jsena42/godot-open-dialogue/