Which resoultion should I choose for my project to get same image on different monitors?
Hello, Godot. I don't actually understand how selected resolution affects on image, if I run the game in fullscreen mode. I switched from 480x320 to 1920x1080, started in fullscreen mode and I haven't seen any changes. But when I chose 480x360 and put sprite abroad the blue rectangle (resolution line) and ran the game in fullscreen mode, it automatically captured that sprite in a game window. So godot chooses resolution by itself, if the fullsreen mode is on? So why do I need to choose resolution, if i want to make my game in fullscreen mode, like almost all the other games. Yeah, I see that if I select "2D mode" in Stetch in Settings and choose 480x360 res on 1600x900 monitor, image gets wider. On my monitor image looks as I want, but on smaller it gets wider. Same story if I choose higher resolution than mine, image gets smaller.
So how can I get the same result on different monitors in fullscreen mode, and what resolution should I choose in settings to work properly?