.ipa file and others missing from ios export in godot3

meinkushmeinkush Posts: 18Member

i'm having trouble exporting to ios using the official export template, i've followed the documentation and added all the required data but once it finishes exporting some files are missing, specifically the .ipa, .xarchive, .xcodeproj, .log and .plist files, i'm using ubuntu16 and have already tried earlier versions and filling the unrequired export information but it's not working on my project or the demo ones, any ideas on why this could be happening?


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Answers

  • CalinouCalinou Posts: 256Admin Godot Developer
    edited November 2018

    As implied by Compiling for iOS (Xcode is only available on macOS), you can only export to iOS from macOS.

  • meinkushmeinkush Posts: 18Member

    @Calinou said:
    As implied by Compiling for iOS (Xcode is only available on macOS), you can only export to iOS from macOS.

    hello, thanks for the reply, i tried running godot on the mac and doing the full export directly from there but it's still missing those files, when i try to open the project in xcode i get a parse error

  • lolkyfanlolkyfan Posts: 1Member

    @meinkush your file name probably includes spaces.

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