[SOLVED] Problems compiling GDNative C++ example on OSX
Does anyone have experience using GDNative on OSX High Sierra? I get errors trying to compile the GDNative C++ example.
In file included from src/gdexample.cpp:1: In file included from src/gdexample.h:4: In file included from godot-cpp/include/core/Godot.hpp:11: In file included from godot-cpp/include/core/CoreTypes.hpp:8: godot-cpp/include/core/Basis.hpp:15:11: error: union member 'elements' has a non-trivial constructor Vector3 elements; ^ godot-cpp/include/core/Vector3.hpp:31:2: note: because type 'godot::Vector3' has a user-provided default constructor Vector3(); ^
Do I need a different compiler?
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