Thieving Time - a DOS-era inspired platformer
I thought I'd share a small project I'm working on in my spare time. Some time ago I decided to try to clone my favorite old DOS game Crystal Caves by Apogee. However, as time went on, I slowly decided to turn it into my original thing (very clearly inspired by it). Enter Thieving Time, a puzzle platformer set in medieval/renaissance times where you play as a thief trying to collect as many valuables as you can from rich mansions etc.
Development is going slowly due to my time limitations, but quite smoothly.
Current build has one unfinished proper level with some stuff for testing, and one (second) test level.
The game currently uses some sprites ripped from the DOS game, I'll keep replacing them as time goes on.
PLAY IN BROWSER:
Goal: Collect all the crystals, reach the exit. Don't blow up the air generator!
Controls: Z - jump, X - shoot, Arrows - move. C reverses player's gravity (for testing purposes). Press X on the switches to use them.