How to get the most consistent timing in Godot?
I'm working on a music app. I have a very short audio sample (a drum hit), which I've connected to a timer such that the sound will play every 200 msec. When I run the scene, the tempo that is produced, while mostly consistent, is inconsistent enough that it's not musically useful. Is there anything I can do to get more even timing? I have the timer node set to physics mode. I also have V-sync enabled, if that makes a difference here.
Essentially, I have the same question as this one, but that was asked a while ago and I wondered if anything has changed since then.