Color Shader Contribution

Hello people, my name is Rodrigo M.Lehnemann and i am a true newbie into Godot :smile:

I discover the existence of engine a few days ago and i love you porposal, and i want to contribute with the 3.0 version. I know some things about color shaders in glsl (for post-processing) and i already made a work to Xenko game engine: https://forums.xenko.com/t/new-shader-effects-16-08-2015/612

So i wish port this visual effect's to Godot and help to made the 3.0 version and made it a little more beautiful than she already is, but i as told before, i don't know the engine yet. So there is a away to start the contribution sharing only the new glsl color shaders? Anyone can help me with a introduction to shader system?

Thanks for the attention and sorry for my googlenglish.


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