Verdigris (port to Godot 3)
First of all I want to make clear that I didn't made the game. I'm just working on a port to Godot 3.
I'm new to Godot. The basics porting is done and the game starts and you can shoot. But there are still some things which needs to be fixed. Any help is appreciated.
You can find the code here: https://github.com/colorcube/Stop-The-Cheese-Monster
Original game can be found here: https://germanalen.itch.io/verdigris