Access material parameters
I know this sounds very beginner-ish but how do i set PARAM_GLOW from gdscript? I already came across the solution previously, yet, i forgot to save it to a snippet for later implementation, now i just can't get to figure it out once again....
An object's material PARAM_GLOW parameter needs to be set during run-time, this object's mesh is contained in node B, which is instanced within node A, and node A is the scene-ready object node, i have a simple function like this linked to node A:
if l_glow_state == TYPE_BOOL:
# Enable or Disable Glow
# get_node("B").PARAM_GLOW = l_glow_state
return true else: return false`
I recall i came across something like get_node("B").PARAM_GLOW, yet it doesn't show up anymore within the autocompletion dropdown menu...