Windows projects / solutions building...
I'm by myself quite newbie to godot, but my current target is Visual studio and windows, and later on also Android (and Visual studio as well for it).
I found that scons was bit too heavy tool for projects building, and reported godot to syncProj.
syncProj is my own written tool for windows, it's not portable like scons, and aim to target only to windows.
Initial script, which I wrote for godot resides now here:
I had to add more functionality to syncProj, just to get json parsed out of box, so last commits 136 & 137 were made purely for godot.
I will not be surprised if something is configured incorrectly or directly wrong, but I'll try now to analyze bit deeper UI elements in godot, and maybe extract some functionality from godot to myself.