Known problem on MacOS' exported project.
I plan to release my game to one of the gaming site. In fact I am planning to sell it.
I want to include Mac OS as one of the platform which the game would be released. However, I don't have a Mac computer for testing, so I figure I just ask here.
Is there any known issue(s) regarding exported project to Mac OS that haven't been solved yet? Since I'm planning to sell the game, having problems running / playing it would surely suck, so I would want to avoid that if I can.
I've actually export the game for Mac OS from my Windows 10 (I develop on Windows 10), and as far as I'm concerned there is no option for exe pack file for Mac OS export. The export result is a zip file containing an .app folder with several more files in it. I've never own a Mac before and am certainly not familiar with running a program on Mac, but I wonder if the files resulted form the Mac export is sufficient to run the game on Mac system. Hence this post.
I hope someone can clarify this for me.
As always, thank you so much in advance.