How do I test if the scene is running from inside the editor?

dodgyvilledodgyville Posts: 2Member

Is there a way to check in a script if the scene is running from inside an editor in godot 3? I'd like to see some variables to useful values while editing.


  • wozeparrotwozeparrot Posts: 14Member
    edited December 2017

    You can use "sync scene changes". Its found near the play scene button under a menu. I added images so you can see.

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