Compiling for iOS
Hi guys i would like to compile for iOS to use the mamau chartboost ads module on iOS. I did these steps:
1-i've downloaded the 2.1 of godot engine from github.
2-Downloaded the root of chartboost from mamau_github that extracted gave "mamau_chartboost-master" in withch there was the folder "mamau_chartboost" that i putted in the "module"folder in the engines root folder.
3-Downloaded the sdk for mac from chartboost and added the file "Chartboost.framework" in "godot-2.1/modules/mamau_chartboost/ios/lib", without deleting the file "Add Chartboost.framework here".
4- "scons p=iphone tools=no bits=32 target=release arch=arm"
"scons p=iphone tools=no bits=64 target=release arch=arm64"
"lipo -create bin/godot.iphone.opt.32 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal"
first two gone well i think, even if the second one tool a little while....but the third line of command terminates with fatal error because those two files in bin does not exist....so? the files in the "bin" folder are these ones and there are not those called from line of code from the docs: