Schuster's art&design

SchusterSchuster Posts: 346Member
edited June 9 in Art & Design

Hello,
Welcome to my Godot Developers art&design thread
Elf_head_02.png


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  • SchusterSchuster Posts: 346Member
    edited May 2018

    tac_con01.jpg

    tac_02.jpg
    Ice_prison_05c_escape_Pod.jpg

  • SchusterSchuster Posts: 346Member
    edited May 2018

    Artworks 2017

    arm01.jpg
    SDragon_01.png
    hcon_02.jpg

  • SchusterSchuster Posts: 346Member
    edited June 9

    ....some watercolor sketches...

    IMG-20180.jpg

  • SchusterSchuster Posts: 346Member
    edited June 9

    Gles2 project....
    winter-scene-001.jpg

    winter-scene-002.jpg

  • Ace_DragonAce_Dragon Posts: 294Member
    edited June 10

    I do sometimes wonder what causes people to use game engines to make artwork instead of interactive content, especially with the mandated asset pipeline and the lack of access to many DCC features.

    Any reason you want to use Godot as your art tool rather than doing the renders in Blender 2.8 and its Eevee engine? Personally I reserve Godot for game creation and reserve Blender for art.

  • SchusterSchuster Posts: 346Member
    edited June 10

    These last two are only screenshots from my upcoming interactive project....this project ...there will be something like an interactive content or something....but I want more artistic impression for this project.
    ....I fully agree with you, using game engine for a image-only art doesn't make sense....always there must be some interactivity...something to play with....artistic, emotional experience but also some action for the user.

  • keltwookiekeltwookie Posts: 224Member

    @Shuster
    Godot renderings? Niiiice!

  • canvasbushicanvasbushi Posts: 44Member

    if the particle system in the engine could be rendered to transparent png frames that would be something to consider.

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