Character falling through floor

ProbedroneProbedrone Posts: 6Member
edited December 1969 in 3D
My character keeps falling through the gridmap floor, I tried everything to fix this. <br /><br />If somebody can find a way to fix this I would greatly appreciate it.<br /><br />http://www.mediafire.com/download/4st2cgmwvczprs3/LegacyOfKyron.rar

Comments

  • egandaraegandara Posts: 4Member
    Hi, never used Gridmaps but playing around I noticed that the collision of each grid is not properly assigned. Just assigned a cube shape in Cube_001 in the tileset editor and it worked  <br />I attached you a snapshot. <br />Good luck!
  • GokudomaticGokudomatic Posts: 70Member
    I'm using a gridmap for my doom-like fps project. Both collisions and navmesh work very well for me.<br />Sorry I can't check your project now. I know however that the collision layer in a gridmap is always 1 (the first).
  • yoannyoann Posts: 27Member
    I told him yesterday night on IRC that all of his ConcavePolygonShapes were empty.<br /><br />When you look at their content using the inspector, you find that they contain empty array of data : "Data : Array[0]".<br /><br />Something must have gone wrong when he created his polygon shapes.<br /><br />
  • ProbedroneProbedrone Posts: 6Member
    on 1467897010:
    <br />I told him yesterday night on IRC that all of his ConcavePolygonShapes were empty.<br /><br />When you look at their content using the inspector, you find that they contain empty array of data : "Data : Array[0]".<br /><br />Something must have gone wrong when he created his polygon shapes.<br />
    <br /><br />That's the thing, I don't know what did go wrong. I tried following the example of how collisions are done in other grid maps, but I can't figure out what went wrong.<br />
  • ProbedroneProbedrone Posts: 6Member
    I think I fixed it, had to regenerate the collision meshes for the gridmap

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