Navmesh and boxcollider

seththefirstseththefirst Posts: 2Member
edited August 2016 in 2D
Hi guys, I'm trying to learn how to use the navmesh node.<br />I already understood how to create the navmesh and such, but I would like to know how can I carve the navmesh, to make the agent avoid one specific area.<br /><br />basically i'm trying to create a kind of RTS, and when the user places new buildings, those buildings should carve the area, so unit should not consider that space as walkable anymore.<br /><br />Any ideas ?

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