I admit I'm not a great coder. I'm making a 2d wrestling game like you'd see on the SNES. I want to make a boundary so the wrestlers can't leave the ring. I have the collision and so on, but when I use Polygon 2D to draw the space I want them to stay in, it doesn't work correctly. I know the collision detection having an effect because the wrestlers are constrained in a box like area, but it doesn't match where I drew said box. I'm tearing my hair out trying to figure out why.
Any help is appreciated.