xyz Ah yes.. I use that for the upper body control. I'm a bit reluctant to use it, though, as it has been marked as deprecated. I did a quick test with it with the hand as root and the palm bone as tip.. Unfortunately, the palm bone gets wacky for some reason.
xyz There you have direct control over target basis.
Hmm. how do I control the basis? I tried but I can't seem to be able to? I did a quick test adding a lookat node to control the Y Angle. Worked somewhat, but doesn't feel robust.
Update: Silly me. It just adapts to the target node. 🤦♂️
Before setting up the LookAt nodes for the hand and elbow (the elbow works fine), I used IK for the entire arm. It was just way too unreliable and could generate crazy results in some angles. But maybe I should give it another go. Not sure why it's deprecated, though, very odd decision. Perhaps someone here knows the reason?
Tomcat It's a fun project. I hope I can reveal soon! It's a multiplayer game. So full body for several reasons. 1 is so the player can see its own body when looking down etc. Also I can reuse a lot of animations. And on top of that, customization, full body avatars etc.