

I'm pretty new to Godot, but I've been through a lot of the tutorial work, so I know most of the basics. Problem is, I can't get my editor and game looking the same - the colors look off in the editor.
I have included a WorldEnvironment and DirectionalLight3D in my world, so the default preview should be disabled (correct me if I'm wrong). I don't know why the checkered floor has a greenish blue tint in the editor but not in-game. The in-game look is correct, but I really need this to show up properly in the editor so that my scene's colors aren't going to be a giant pain to paint later on.
How do I disable this tint and make it show up the same colors in-editor as in-game?