Hi all,
I'm very new to Godot and am working with it to experiment with 3D game making (I've made some 2D games in the past and have experience with simple engines like Construct and Pulp).
I thought I'd dive in and take part in a gamejam to give myself a deadline for learning, and came up with what I thought would be a very simple idea, but it's based around a feature that might be slightly less simple than I'd assumed.
I'm making a first person game where the player leaves visible footprints as they walk. I've got my level and a moving first person character (capsule) but I've now realised I've got no idea how to make the footprints appear. I'm thinking I could use a mesh for the footprint and have some script to tell the player character to create them at certain intervals as they move, but I'm quite lost how to actually go about that - what type of mesh to use, how best to script it etc. Does anyone have any advice for this? The footprints would stick around permanently once left.
Thanks in advance for any tips!