ArDanZ11 It would probably make the GDScript easy, since GDScript is kinda similar, yet more simple. To sum it up, it's like Python, which is easy and powerful.
ArDanZ11 Also, you could just use the normal template for Character Body 2D in your script, just click ad script, and use it. It is in GDScript, and I have had no problems with it so far.
OneWhoBuilds ArDanZ11 I did try that after, and it fixed my gravity issue, but i feel that with it when you stop pressing a key to go in a desired direction you just plummet instead of continuing in that direction till you hit the ground - you lose all momentum.
kuligs2 OneWhoBuilds # Fall. velocity.y = minf(FALL_VELOCITY_YOU_WANT, velocity.y + gravity * delta) suace https://github.com/godotengine/godot-demo-projects/blob/master/2d/platformer/player/player.gd
OneWhoBuilds Thank you all, I ended up just switching to using the movement code defold gives, and adjusted the values on the move_toward, I ned to platy with the value but it seems to work fine.
ArDanZ11 OneWhoBuilds Yeah, I really like this guy, since the first game I made successfully was from his teaching. I still go back to the three videos he made in this playlist, since I need some of the funny little tricks he uses.