One last question and this should get me started on my Godot quest. I used LUA pretty heavy in my last game project, They have easy access to tables in that language. My question is what would be the equivalent to a lua table in Gdscript.
For example: ( in LUA )
myTable = {} --< this would define a lua table.
table.insert( myTable, {
some_value = 1001,
some_string = "hey there", -- and so on
})
I would then go through the table such as:
for t, b in pairs ( myTable ) do
print( b.some_string )
print ( b.some_value)
end
How would I go about do such a task in gdscript ?
Thank you.