I have a project where the debugger isn't showing the correct values. See the screenshot below.
In this image, the self
variable is <null>
somehow. I am also iterating through a list of locations on a sector
object that is also somehow null. The scene runs just fine, all the code executes, but the debugger insists that half my objects are null. None of them are actually null; when they are accessed via code everything works.
This just started today. The debugger has been working properly up until this point.
Any idea what's going on here or what I can do to fix it?