Hello.
I have a TileSet with an Occluder that the level is built from and a player that emits light. The problem is that during the movement of the player, overexposed pixels appear, as if they do not fall into the Occluder. There are also dark pixels, but this is not so critical.
Screenshot. Project.
What caused this problem and how to fix it?
It is translated by Google, inaccuracies are possible.