I've for the longest time have always wanted to make a classic 16Bit 2D JRPG.
(like Super Nintendo Square masterpieces "Final Fantasy 3" or "Chrono Trigger")
I will be doing everything except the music soundtrack this time around.
I am a below average programmer with some basic artistic skills.
I will have to do all the graphics for this game.
How would I setup a new Godot 4.x game to be in pixel art format?
Small resolution automatically scaled to something larger, with windowed and full screen support?
(need it to work in both HTML5 desktops and Android mobile devices)
Rather than start from scratch again, we will be using and heavily modifying the source to our last 4.x project.
We will be utilizing Godot 4.x's build-in tilemap system in this game.
Let me know, thanks!