Megalomaniak Sounds good, how can I do this?
Node defaulting to a random position
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If you make a .zip file of the project folder (exclude the .import subfolder), how big is the .zip?
DaveTheCoder 13.1MB
To better understand the issue, here is some quick pictures, however I am also working on uploading my project at the moment.
The first photo is my enemies scene tree, the second photo is where I placed the node, and the last photo is where the node spawns (it was taken as soon as I loaded the game).
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DaveTheCoder How can I exclude the .import subfolder, since when I create the zip, there is no .import folder? There is also no .import folder in the original folder. With the .import subfolder however, the zip is 13.1 MB
You can also upload the .zip to some other file hosting services such as dropbox or google drive.
areg08 There is also no .import folder in the original folder.
Files that start with a "." may be hidden in the default view. You should be able to delete it from the .zip. That often makes the .zip much smaller.
The .import folder gets automatically recreated, so there's no reason to provide it when uploading or backing up a project.
DaveTheCoder Yes, i found it, the .import folder is 3MB so without it, my zip file would be 10.1 MB
https://drive.google.com/drive/folders/1pFKP4oo7v1DEj6Qi6ZXsZeyiBm-XnkuU?usp=share_link
See if you can access it with this link.
I apologize in advance for the terrible file structure and organization, I fixed it, but then the project got corrupted, and I had to use the backup which is very unorganized. If you want to access the main scene, you can do it through Work > TSA PROJECT WORLD > World.tscn
areg08 See if you can access it with this link.
I can't access it. It wants me to log in to Google, and my Google login isn't working at the moment.
But maybe someone else can access it.
DaveTheCoder Its okay, I was able to figure it out.