Hi, I'm trying to migrate a game from godot 3 to 4 and I can't seem to find the new equivalent

Is there a depreciated functions list somewhere?

func _integrate_forces(physics_state):
#	set_applied_force(thrust.rotated(rotation))
#	set_applied_torque(spin_power * rotation_dir)
	var xform = physics_state.get_transform()
	if xform.origin.x > screensize.x:
		xform.origin.x = 0
		
	if xform.origin.x < 0:
		xform.origin.x = screensize.x
		
	if xform.origin.y > screensize.y:
		xform.origin.y = 0	
		
	if xform.origin.y < 0:
		xform.origin.y = screensize.y
	physics_state.set_transform(xform)