I'm learning Godot and in the first 2D game tutorial, the game works pretty well except the __ready_ method of mob instance is supposed to be called each time a new mob is created and added to the game but it i not the case (all my mobs have the same animation upon creation) and I haven't seen any much stuff on this in the tutorial.
Using a different anim index (hard-coded number) in the _ready method of mob doesn't change anything when running the main scene, it's always the first, "swim" anim, used.
Does it because mob scene is instanced in the main scene ?
Is there something I have missed (most probably) or is it a mistake in the tutorial ?
I use Godot Engine stable 3.5.1 mono win64 on windows 7.