Megalomaniak cybereality Thank you. Maybe something is wrong with scaling? My display scale is at 1.
If I were to do it in the shader how would I be able to change individual uvs?
I can move all uv vertices at once in the fragment shader like so:
vec2 modified_uv = UV;
modified_uv.x += uv_offset_x;
modified_uv.y += uv_offset_y;
vec4 albedo_tex = texture(texture_albedo, modified_uv);
but how would I move only the top vertex? or only the bottom vertex coordinates?
I would just use a temporary shader to figure out the perfect offset and then go back to blender and type in the offset so it would not effect performance.