I've been using Unreal engine for a while now. Wanted to try Godot for making 2d games.
I tried the android version of the engine, as I would be on a train for around 2 hours a day. So mobile will be perfect place to try and learn.
I had created a project and a scene within it. I had added few sprites into the project folder. Both are not visible in editor now. All files are still there in place in file explorer. In the settings I could see that Godot hasn't requested any permissions and so it doesn't have storage permission to read the files. But how do I get Godot to request file storage permissions?
Thanks in advance.