@Erich_L

Keep in mind that if you do videos targeting young viewers then it would be categorized as made for kids and you would not be paid by youtube. You can only get paid by outside sponsors/donors

I think kids are considered under 13, so videos for high school students should be fine for ads. However, they don't use their targeting algorithm if the viewer is under 18. So you can still make money, but it will be harder for people to find the video.

My human test subjects are all pre-teens, but I figure if I can keep them engaged I can keep the average person engaged. I don't see any reason to specifically target kids. Ever see that website kidsCanCode? Oof more like YouAre30AndCanBarelyReadThisCanCode.

Right. I think those rules are more for children's cartoons and stuff like that. If you make content for teenagers, that can also be viewed by kids or adults, I don't see why that would be an issue.

Fahir says he's not good at math, yet builds games for a living. Math in game development is actually very easy.

I feel like you should go for it, don't let a forum discussion slow you down.

Here I record some of my ideas for you to crush, build on, or whatever:

There's a ton of teaching that could be done from this simple scene, but welcoming suggestions for what another, perhaps wildly different, scene could be.

Yeah, it's pretty good. First, you're talking way too fast. I'm 41, and a native English speaker, and it was hard to keep up. You also might want to increase the font size in Godot editor settings so the code is easier to see in the video. Also, maybe learn the hot-keys for recording, or trim the video after. It looks unprofessional when a video starts with that hall of mirrors effect. Otherwise it's a nice start.

Oh I know, I wasn't gunna set up the mic or edit for this, just wanted to share the idea as condensed and short as possible. Tell me does that not beat 'print("hello world")' a thousand times over? I forgot to share tho I added to the Box a setPopMessage function... which lets text pop out of the boxes. Which is a more direct replacement for print("hello world"). Anyway that's my idea, I'll be brainstorming on what would make another good scene.

Yeah, the concept is good. Way more exciting than hello world.

16 days later

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If this isn't art idk what is lololol. I am feeling a little discouraged about two things, first that beginners settle on a language they thing they should learn first- and that it will be an uphill battle to bring someone into godot just because it'll make learning programming fundamentals easier and more fun. The second uphill battle is selling basics instead of "hey, let's make this shopping app- just follow my 1300 instructions and forget what's going on line by line". Tutorials that have reproduce something cool seem like a better deal than learning what you need to know to make (more or less) anything.

Erich_L in all caps and seek monetization through youtube.

cybereality But you will likely never make any serious money on YouTube unless you have hundreds of thousands of followers

I have a lot of mileage on creating a free programming intro course and publishing it on YouTube for free, trying to get monetization from it.

My course is a practical one, with very clear and simple language, with as little bs and buzzwords as possible. I give examples with objects, with game examples, etc. For example, I explain algorithms talking about toothbrushes, and more.

It's live since 2014, has gotten 300,000 views (from 30+ videos). Total revenue since 2014 with the videos from the course playlist: R$ 800 (US$ 160~) - it's absurd. YouTube is hell. It's heartbreaking to spend sometimes 15 days in a video and 2 years later, it shows: "US$ 0.13 revenue" (this is not from my course videos, but from a game jam one that took me a lot of time).

You need AT LEAST 1 million views PER VIDEO and it wouldn't still pay you well.

See the course playlist on YouTube.

Meanwhile if you put that in Skillshare + Udemy + Other sources you are going to get US$ 160 much MUCH MUCH MUCH quickier - if the course is well structured. Go all the way with those paid options, and use YouTube only to promote the course with free segments from the course, etc!

NOTE: At the same time I can't complain about YouTube not paying me enough, as I am one that use Ad and Tracker Blockers everywhere. It's been years since I've stumbled upon ads. So that means video creators do not get money from my views. So I can't expect to get money from my videos if others do the same.

Thanks a ton for the input, after a lot of research I settled on making a Udemy course. I am having trouble settling on one of the two following paths: Use Godot to make learning programming fundamentals fun OR Use Godot to specifically teach GDscript. I feel as though even though we use the same logic in all these object oriented languages, people still get set on learning a specific language as if it’s as big of deal as choosing between learning Russian or Chinese.
I realize I need to make good enough content on YouTube meanwhile to have any hope of people seeing it

8 months later

I got bored of making a course but I believe the tool I used to teach has some genuine value so I spent some time cleaning up the code and pushing it to github.

If you are a creator, like @alfredbaudisch, please consider using the project to help teach. It's a very simple project and fun to use to teach. I used it to teach pre-teens programming and they really enjoyed the visuals.

https://github.com/Eman2022/NotBoringContent

4 days later

Seeing as my school days were way back in the 80s and the Internet as we know it hadn't been invented yet, there were no programming classes.

In 2004 I did a course in Visual Basic up at Hallam Uni, and got a City and Guilds for a Lottery numbers app (from which I actually won the odd tenner so it actually worked)

I've tried to sign up to a games design course at the local College but as I'm 47 next week, they keep telling me I'm too old.

I'm also signed up for courses on Coursera.org, Udemy and Zenva.com.

    GodotBeginnerRich I've tried to sign up to a games design course at the local College but as I'm 47 next week, they keep telling me I'm too old.

    What is good in Russia (perhaps the only good thing) is that there is no age discrimination.

    I'm a little older, but there were no questions when I came to lectures on game development. And I was far from the oldest person there. There are cases in our country where people over 70 were admitted to the institute. In your situation, you could probably make some noise about age restrictions?

    And, in general, I'm very skeptical of the idea of making money from courses for creators. There are very few artists. It makes more sense, in my opinion, to make games yourself - there are a lot more players. The ideal — when the creators pay for the courses that are the basis of their work, from the money received for these games. But this, it turns out, payment with a large deferral.

    GodotBeginnerRich I've tried to sign up to a games design course at the local College but as I'm 47 next week, they keep telling me I'm too old.

    Is that in the U.K.? In the U.S., I think that would be unlawful.

    I've taken classes with people much younger than myself. The extreme cases are a snowboarding class and an ice skating class.

      Nerdzmasterz Unfortunately Udemy is the worst platform for content producers, the revenue share is a joke. I get US$ 13.90 from a US$ 129 course sale.

      I opted out from Udemy discount programs because I was getting, net less than US$ 1.49 per course sale when it was discounted.

      Udemy is only good if you already have a good audience, then you can share your affiliate link, getting 90% from the sale if people use your link.
      Or if your course goes mainstream and you get 10k-100k students like some courses there, then it's kind of acceptable to get the $1.5~ per sale.

        Just a thought.

        You could write a book about it as well, then, if you can't do a course. I strongly advise against Amazon's KDP, tho. Another option is Draft2Digital. Amazon, if you don't sell enough copies of the book, they basically will own your product and you lose every penny from selling on there. Draft2Digital lets you have it forever, it seems

        As for Udemy, you could publish a book and then use Udemy for the course to cover it. I have seen tricks like that before on Udemy- where people also sell a book, certain content to complete the course, a link to their own website for an online academy, etc. Not exactly the best solution, perhaps, but it's an idea. You could then mention making a course on Udemy in a resume if you ever want to do it for a college later.

        DaveTheCoder I also agree, that doesn't even sound right.