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Optimizing and Exporting
Archives for January 2021
Discussion List
Making the export size smaller. (exclude unused parts of the engine)
AnthropomorphicBeing
52
views
4
comments
0
points
Most recent by
cybereality
February 2021
Optimizing and Exporting
export not working (android)
hik
87
views
3
comments
0
points
Most recent by
DaveTheCoder
February 2021
Optimizing and Exporting
So many dlls in .mono/assemblies folder
Krml
38
views
1
comment
0
points
Most recent by
TwistedTwigleg
January 2021
Optimizing and Exporting
Save image android
Accepted Answer
exuin
149
views
6
comments
0
points
Most recent by
exuin
January 2021
Optimizing and Exporting
Android
Custom web export only has black screen
Accepted Answer
exuin
150
views
10
comments
0
points
Most recent by
exuin
January 2021
Optimizing and Exporting
Html5
How to export game as a whole folder with exe instead of just a single exe
Jimmycattycat
83
views
1
comment
0
points
Most recent by
TwistedTwigleg
January 2021
Optimizing and Exporting
Godot custom share module for iOS, exporting to and building in XCode
Question
GForce
161
views
0
comments
1
point
Started by
GForce
January 2021
Optimizing and Exporting
iOS
[Solved] Run Server Build on Linux machine
noirefield
336
views
5
comments
0
points
Most recent by
Calinou
January 2021
Optimizing and Exporting
Godot supports exporting to iOS metal?
user_opengl
864
views
2
comments
0
points
Most recent by
TwistedTwigleg
January 2021
Optimizing and Exporting
How well do the devs keep abreast of iOS/Android platform/store changes and requirements?
powersnap55
48
views
3
comments
0
points
Most recent by
cybereality
January 2021
Optimizing and Exporting