[gd_scene load_steps=3 format=2]

[ext_resource path="res://assets/game_puck.png" type="Texture" id=1]

[sub_resource type="CircleShape2D" id=1]
radius = 69.0072

[node name="game_puck" type="KinematicBody2D"]

[node name="GamePuck" type="Sprite" parent="."]
position = Vector2( -0.75, 0 )
scale = Vector2( 0.990909, 1 )
texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1, 1 )
shape = SubResource( 1 )
