[gd_scene load_steps=3 format=2]

[ext_resource path="res://assets/ball.png" type="Texture" id=1]

[sub_resource type="CircleShape2D" id=1]
radius = 236.002

[node name="KinematicBody2D" type="KinematicBody2D"]
scale = Vector2( 0.25, 0.25 )

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -4 )
shape = SubResource( 1 )
