[gd_scene load_steps=3 format=2]

[ext_resource path="res://assets/game_table_default.png" type="Texture" id=1]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 285.5, 495.5 )

[node name="game_table" type="StaticBody2D"]

[node name="GameTableDefault" type="Sprite" parent="."]
light_mask = 0
position = Vector2( -5.50001, 9.99996 )
scale = Vector2( 0.485182, 0.637123 )
z_as_relative = false
texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -4.5, 8.5 )
shape = SubResource( 1 )
